Catching trash that drifts away.
A night sea seen from above: current lines, warm glowing plastic hotspots and two collection boats with their lights on. Title: Catching trash that drifts away. Master's thesis by Paulina Heine, University of Vienna, 2025, awarded the ÖGOR Master Prize.
A dotted map of the North Pacific at night. The currents turn clockwise in one large gyre. Plastic from the coasts of Asia and North America and fishing nets lost at sea drift into it and gather between Hawaii and California in the Great Pacific Garbage Patch: 1.6 million square kilometres, at least 79,000 tonnes of plastic; a collection boat would need about 19 days non-stop to cross it. Up close it is no island of trash but scattered pieces with denser clusters, the hotspots.
Schematic of the default scenario: two collection boats start in the middle of a circle with a radius of 10 kilometres. Around them lie 50 plastic hotspots with values from 1 to 10,000. A clock runs for 100 hours. In this sketch the boats collect a dozen hotspots, then the time is up and most are left behind. So you have to choose: the orienteering problem.
Schematic: the current sets in and all 50 hotspots drift away, light ones faster than heavy ones. Then close up on one boat and one hotspot: the boat heads for where the hotspot is now; an hour later it has moved on and the boat turns; after six hours it reaches it, on a bent path instead of the straight line. Because the boat drifts too, nobody knows the travel time in advance. A plan fixed before the start would soon be out of date, so the boats decide as they go.
Worked example from the thesis: one boat and four hotspots. Hotspot 1 is worth 8,000 and 10 kilometres away, hotspot 2 is worth 3,000 and 3 kilometres away, hotspot 3 is worth 10,000 and 14 kilometres away, hotspot 4 is worth 8,000 and 9 kilometres away. Closeness and value go on a scale from 0 to 1 and are mixed with α: α weighs closeness, 1 minus α weighs value. With α = 0.5 hotspot 4 wins with 0.58. With α = 1 the nearest wins, hotspot 2; with α = 0 the most valuable, hotspot 3. Which α is best?
Chart from Test 0: the collected value over α from 0 to 1. A single simulation (Figure 4.2) reaches about 28,300 at α = 0, falls to about 19,000 between 0.1 and 0.4 and rises to about 45,000 at 0.6 and 0.65; from 0.9 to 1 it is at about 24,000. The 45 simulations of Table 8.2 spread widely. Their mean: 23,348 at α = 0, 30,086 at α = 0.65 and 16,261 at α = 1. Both extremes lose, a mix wins.
Two panels side by side, the same water: OG on the left, OGR on the right. Both head for the big hotspot at the top left first. OG sticks to that target and collects it in step three: a value of 20. OGR checks again every hour, switches to a small hotspot that drifted close, collects it in step two (5), then a second small one in step three (5) and the big one in step four (20): 30 in total. A second weight β rates detours on the way, and a threshold r makes sure it only switches when the new target is clearly better.
The current data of the thesis is real: hourly surface currents from the Copernicus Marine Service, June 2024, around the garbage patch, drawn here as a schematic. The tests ran in ten scenarios: Default (100 hours, 50 hotspots, 10 km, 2 boats), Short Time (50 hours), Long Time (500 hours), Few Hotspots (20), Many Hotspots (300), Narrow Radius (2 km), Wide Radius (30 km), Few Vessels (1 boat), Many Vessels (5 boats) and Vast and Dense (300 hotspots, 30 km, 1 boat). In all ten the best α (picked afterwards for each run) collects more than α = 0 and α = 1, on average 37.8 percent more than the better extreme; most in Vast and Dense with 104.7 percent, least in Long Time with 2.1 percent.
Results from Test 2. The optimisation program Gurobi plans the route in advance for still water (B1). Sailing that plan in moving water (B2) lowers the collected value by 25.1 percent on average, from 35,595 to 26,660. The online rules (weights picked afterwards for each run) do better than that plan: OG in 8 of 10 scenarios, by 15.6 percent on average, OGR in 9 of 10, by 21.4 percent on average. OGR collects more than OG in every scenario, 5.1 percent on average, most in scenario 8 with a single boat (11.8 percent).
The master's thesis was awarded the ÖGOR Master Prize and grew into a paper: Reactive Planning for Marine Debris Collection in Dynamic Ocean Environments, Springer Proceedings of the OR 2025 International Conference. The topic continues in the PhD: a ghost net with a GPS buoy drifts into view; instead of hotspots, ghost nets are recovered, and instead of the collected value it is the cost in euros per kilogram.